220 35831 <d750d914-94c4-4f17-b20d-bc8ca51f58ea@isocpp.org> article
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Subject: Re: Re: Output parameters
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I can think of one case where output parameters are arguably a better=20
choice than returning a struct/tuple: when you're returning multiple values=
=20
of the same type, which aren't inherently related to each other.

If they're different types, you can use a tuple -- the type parameters will=
=20
give you info about what's being returned. If the data is inherently=20
related, then it arguably deserves its own type.

Consider the following example, though:

Case #1

tuple<int, int, int> calculate_averages(vector<int> values);

Case #2

struct averages_out
{
 int mean;
 int median;
 int mode;
};

averages_out calculate_averages(vector<int> values);

Case #3

void calculate_averages(vector<int> values, int& mean, int& median, int&=20
mode);

Case #4

void calculate_averages(vector<int> values, output_parameter<int> mean,=20
output_parameter<int> median, output_parameter<int> mode);

Case #1 would be the clear winner, if tuples had named parameters somehow.=
=20
As it stands, I'd be hesitant to go this route even if I documented the=20
return type thoroughly.

For case #2, Since the three results aren't really related, it feels clumsy=
=20
to have a separate struct which is used only in one function.

Case #3 seems pretty clear that they are supposed to be output parameters,=
=20
and whose initial values are not for input. However, this isn't explicit.

Case #4 seems the least bad to me. Output parameters aren't great, but the=
=20
fact that the function definition describe its usage is a big win, IMO.


Note, I think the recommendations given here are good, but I don't think=20
they apply to the above=20
example: http://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#Rf-out=
-multi

Also note, I thought about it, and I think Jake is right that a non-const=
=20
reference is clearly an input/output parameter. A separate type for this=20
doesn't seem useful to me.

On Saturday, December 9, 2017 at 2:14:10 PM UTC-6, Vicente J. Botet Escriba=
=20
wrote:
>
> Le 09/12/2017 =C3=A0 20:36, Nicol Bolas a =C3=A9crit :
>
> On Saturday, December 9, 2017 at 2:22:47 PM UTC-5, odo...@gmail.com=20
> wrote:=20
>>
>> It would be useful for c++ to have an idiomatic way to express strictly=
=20
>> output parameters.
>>
>
> Or we can just return multiple values from the function by sticking them=
=20
> in a struct. To put it another way, functions should not have "strictly=
=20
> output parameters". I can understand taking input/output parameters (like=
 a=20
> `vector` that you add data to), but there's no reason to have "*strictly*=
=20
> output parameters" in C++.
>
> I agree. We don't have a way to ensure strictly output parameters in C++.=
=20
> Or can we?
>
> I would be great to have some motivating examples where it could be bette=
r=20
> to have out parameters than return then on the result type.
>
> As Jonathan wrote in his blog, an out factory seems a good thing to state=
=20
> clearly at the call site the parameter is out. I believe this is could be=
=20
> the more motivating advantage of such a class.
>
> If all the useful cases of out parameters require that the instance is at=
=20
> least constructed, maybe, having an in_out parameter could be useful.
>
> Just my 2cts
> Vicente
>

--=20
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<div dir=3D"ltr">I can think of one case where output parameters are arguab=
ly a better choice than returning a struct/tuple: when you&#39;re returning=
 multiple values of the same type, which aren&#39;t inherently related to e=
ach other.<div><br></div><div>If they&#39;re different types, you can use a=
 tuple -- the type parameters will give you info about what&#39;s being ret=
urned. If the data is inherently related, then it arguably deserves its own=
 type.</div><div><br></div><div>Consider the following example, though:</di=
v><div><br></div><div>Case #1</div><div><br></div><div><div class=3D"pretty=
print" style=3D"background-color: rgb(250, 250, 250); border-color: rgb(187=
, 187, 187); border-style: solid; border-width: 1px; word-wrap: break-word;=
"><code class=3D"prettyprint"><div class=3D"subprettyprint"><span style=3D"=
color: #000;" class=3D"styled-by-prettify">tuple</span><span style=3D"color=
: #660;" class=3D"styled-by-prettify">&lt;</span><span style=3D"color: #008=
;" class=3D"styled-by-prettify">int</span><span style=3D"color: #660;" clas=
s=3D"styled-by-prettify">,</span><span style=3D"color: #000;" class=3D"styl=
ed-by-prettify"> </span><span style=3D"color: #008;" class=3D"styled-by-pre=
ttify">int</span><span style=3D"color: #660;" class=3D"styled-by-prettify">=
,</span><span style=3D"color: #000;" class=3D"styled-by-prettify"> </span><=
span style=3D"color: #008;" class=3D"styled-by-prettify">int</span><span st=
yle=3D"color: #660;" class=3D"styled-by-prettify">&gt;</span><span style=3D=
"color: #000;" class=3D"styled-by-prettify"> calculate_averages</span><span=
 style=3D"color: #660;" class=3D"styled-by-prettify">(</span><span style=3D=
"color: #000;" class=3D"styled-by-prettify">vector</span><span style=3D"col=
or: #080;" class=3D"styled-by-prettify">&lt;int&gt;</span><span style=3D"co=
lor: #000;" class=3D"styled-by-prettify"> values</span><span style=3D"color=
: #660;" class=3D"styled-by-prettify">);</span></div></code></div><br>Case =
#2<br><br></div><div class=3D"prettyprint" style=3D"background-color: rgb(2=
50, 250, 250); border-color: rgb(187, 187, 187); border-style: solid; borde=
r-width: 1px; word-wrap: break-word;"><code class=3D"prettyprint"><div clas=
s=3D"subprettyprint"><span style=3D"color: #008;" class=3D"styled-by-pretti=
fy">struct</span><span style=3D"color: #000;" class=3D"styled-by-prettify">=
 averages_out<br></span><span style=3D"color: #660;" class=3D"styled-by-pre=
ttify">{</span><span style=3D"color: #000;" class=3D"styled-by-prettify"><b=
r>=C2=A0</span><span style=3D"color: #008;" class=3D"styled-by-prettify">in=
t</span><span style=3D"color: #000;" class=3D"styled-by-prettify"> mean</sp=
an><span style=3D"color: #660;" class=3D"styled-by-prettify">;</span><span =
style=3D"color: #000;" class=3D"styled-by-prettify"><br>=C2=A0</span><span =
style=3D"color: #008;" class=3D"styled-by-prettify">int</span><span style=
=3D"color: #000;" class=3D"styled-by-prettify"> median</span><span style=3D=
"color: #660;" class=3D"styled-by-prettify">;</span><span style=3D"color: #=
000;" class=3D"styled-by-prettify"><br>=C2=A0</span><span style=3D"color: #=
008;" class=3D"styled-by-prettify">int</span><span style=3D"color: #000;" c=
lass=3D"styled-by-prettify"> mode</span><span style=3D"color: #660;" class=
=3D"styled-by-prettify">;</span><span style=3D"color: #000;" class=3D"style=
d-by-prettify"><br></span><span style=3D"color: #660;" class=3D"styled-by-p=
rettify">};</span><span style=3D"color: #000;" class=3D"styled-by-prettify"=
><br><br>averages_out calculate_averages</span><span style=3D"color: #660;"=
 class=3D"styled-by-prettify">(</span><span style=3D"color: #000;" class=3D=
"styled-by-prettify">vector</span><span style=3D"color: #080;" class=3D"sty=
led-by-prettify">&lt;int&gt;</span><span style=3D"color: #000;" class=3D"st=
yled-by-prettify"> values</span><span style=3D"color: #660;" class=3D"style=
d-by-prettify">);</span></div></code></div><div><div><br></div><div>Case #3=
</div><div><br></div><div><div class=3D"prettyprint" style=3D"background-co=
lor: rgb(250, 250, 250); border-color: rgb(187, 187, 187); border-style: so=
lid; border-width: 1px; word-wrap: break-word;"><code class=3D"prettyprint"=
><div class=3D"subprettyprint"><span style=3D"color: #008;" class=3D"styled=
-by-prettify">void</span><span style=3D"color: #000;" class=3D"styled-by-pr=
ettify"> calculate_averages</span><span style=3D"color: #660;" class=3D"sty=
led-by-prettify">(</span><span style=3D"color: #000;" class=3D"styled-by-pr=
ettify">vector</span><span style=3D"color: #080;" class=3D"styled-by-pretti=
fy">&lt;int&gt;</span><span style=3D"color: #000;" class=3D"styled-by-prett=
ify"> values</span><span style=3D"color: #660;" class=3D"styled-by-prettify=
">,</span><span style=3D"color: #000;" class=3D"styled-by-prettify"> </span=
><span style=3D"color: #008;" class=3D"styled-by-prettify">int</span><span =
style=3D"color: #660;" class=3D"styled-by-prettify">&amp;</span><span style=
=3D"color: #000;" class=3D"styled-by-prettify"> mean</span><span style=3D"c=
olor: #660;" class=3D"styled-by-prettify">,</span><span style=3D"color: #00=
0;" class=3D"styled-by-prettify"> </span><span style=3D"color: #008;" class=
=3D"styled-by-prettify">in</span><font color=3D"#666600"><span style=3D"col=
or: #008;" class=3D"styled-by-prettify">t</span><span style=3D"color: #660;=
" class=3D"styled-by-prettify">&amp;</span><span style=3D"color: #000;" cla=
ss=3D"styled-by-prettify"> median</span><span style=3D"color: #660;" class=
=3D"styled-by-prettify">,</span><span style=3D"color: #000;" class=3D"style=
d-by-prettify"> </span><span style=3D"color: #008;" class=3D"styled-by-pret=
tify">int</span><span style=3D"color: #660;" class=3D"styled-by-prettify">&=
amp;</span><span style=3D"color: #000;" class=3D"styled-by-prettify"> mode<=
/span><span style=3D"color: #660;" class=3D"styled-by-prettify">);</span></=
font><font color=3D"#000088"></font></div></code></div><br></div><div>Case =
#4</div><div><br></div><div><div class=3D"prettyprint" style=3D"background-=
color: rgb(250, 250, 250); border-color: rgb(187, 187, 187); border-style: =
solid; border-width: 1px; word-wrap: break-word;"><code class=3D"prettyprin=
t"><div class=3D"subprettyprint"><span style=3D"color: #008;" class=3D"styl=
ed-by-prettify">void</span><span style=3D"color: #000;" class=3D"styled-by-=
prettify"> calculate_averages</span><span style=3D"color: #660;" class=3D"s=
tyled-by-prettify">(</span><span style=3D"color: #000;" class=3D"styled-by-=
prettify">vector</span><span style=3D"color: #080;" class=3D"styled-by-pret=
tify">&lt;int&gt;</span><span style=3D"color: #000;" class=3D"styled-by-pre=
ttify"> values</span><span style=3D"color: #660;" class=3D"styled-by-pretti=
fy">,</span><span style=3D"color: #000;" class=3D"styled-by-prettify"> outp=
ut_parameter</span><span style=3D"color: #080;" class=3D"styled-by-prettify=
">&lt;int&gt;</span><span style=3D"color: #000;" class=3D"styled-by-prettif=
y"> mean</span><span style=3D"color: #660;" class=3D"styled-by-prettify">,<=
/span><span style=3D"color: #000;" class=3D"styled-by-prettify"> output_par=
ameter</span><span style=3D"color: #080;" class=3D"styled-by-prettify">&lt;=
int&gt;</span><span style=3D"color: #000;" class=3D"styled-by-prettify"> me=
dian</span><span style=3D"color: #660;" class=3D"styled-by-prettify">,</spa=
n><span style=3D"color: #000;" class=3D"styled-by-prettify"> output_paramet=
er</span><span style=3D"color: #080;" class=3D"styled-by-prettify">&lt;int&=
gt;</span><span style=3D"color: #000;" class=3D"styled-by-prettify"> mode</=
span><span style=3D"color: #660;" class=3D"styled-by-prettify">);</span></d=
iv></code></div><br></div><div>Case #1 would be the clear winner, if tuples=
 had named parameters somehow. As it stands, I&#39;d be hesitant to go this=
 route even if I documented the return type thoroughly.</div><div><br></div=
><div>For case #2, Since the three results aren&#39;t really related, it fe=
els clumsy to have a separate struct which is used only in one function.</d=
iv><div><br></div><div>Case #3 seems pretty clear that they are supposed to=
 be output parameters, and whose initial values are not for input. However,=
 this isn&#39;t explicit.</div><div><br></div><div>Case #4 seems the least =
bad to me. Output parameters aren&#39;t great, but the fact that the functi=
on definition describe its usage is a big win, IMO.</div><div><br></div><di=
v><br></div><div>Note, I think the recommendations given here are good, but=
 I don&#39;t think they apply to the above example:=C2=A0http://isocpp.gith=
ub.io/CppCoreGuidelines/CppCoreGuidelines#Rf-out-multi</div><div><br></div>=
<div>Also note, I thought about it, and I think Jake is right that a non-co=
nst reference is clearly an input/output parameter. A separate type for thi=
s doesn&#39;t seem useful to me.</div><div><br>On Saturday, December 9, 201=
7 at 2:14:10 PM UTC-6, Vicente J. Botet Escriba wrote:<blockquote class=3D"=
gmail_quote" style=3D"margin: 0;margin-left: 0.8ex;border-left: 1px #ccc so=
lid;padding-left: 1ex;">
 =20
   =20
 =20
  <div text=3D"#000000" bgcolor=3D"#FFFFFF">
    <div>Le 09/12/2017 =C3=A0 20:36, Nicol Bolas a
      =C3=A9crit=C2=A0:<br>
    </div>
    <blockquote type=3D"cite">
      <div dir=3D"ltr">On Saturday, December 9, 2017 at 2:22:47 PM UTC-5,
        <a>odo...@gmail.com</a> wrote:
        <blockquote class=3D"gmail_quote" style=3D"margin:0;margin-left:0.8=
ex;border-left:1px #ccc solid;padding-left:1ex">
          <div dir=3D"ltr">It would be useful for c++ to have an idiomatic
            way to express strictly output parameters.</div>
        </blockquote>
        <div><br>
        </div>
        <div>Or we can just return multiple values from the function by
          sticking them in a struct. To put it another way, functions
          should not have &quot;strictly output parameters&quot;. I can und=
erstand
          taking input/output parameters (like a `vector` that you add
          data to), but there&#39;s no reason to have &quot;<i>strictly</i>
          output parameters&quot; in C++.</div>
        <br>
      </div>
    </blockquote>
    I agree. We don&#39;t have a way to ensure strictly output parameters i=
n
    C++. Or can we?<br>
    <br>
    I would be great to have some motivating examples where it could be
    better to have out parameters than return then on the result type.<br>
    <br>
    As Jonathan wrote in his blog, an out factory seems a good thing to
    state clearly at the call site the parameter is out. I believe this
    is could be the more motivating advantage of such a class.<br>
    <br>
    If all the useful cases of out parameters require that the instance
    is at least constructed, maybe, having an in_out parameter could be
    useful.<br>
    <br>
    Just my 2cts<br>
    Vicente<br>
  </div>

</blockquote></div></div></div>

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